From 0c24e4ee0e1f0bbb37f740aa6f0d45c384ee955d Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 4 Oct 2016 01:09:27 -0300 Subject: Core/Unit: rewrite of the attack table system - Removed a bunch of duplicated code - Fix off-by-one errors in Unit::RollMeleeOutcomeAgainst and Unit::MeleeSpellHitResult (TC's combat table was actually of 100.01%) - Implemented boss-level hit table (6.5% dodge/14% parry), bosses only had 5.6% of each until now - Updated formula for chance and damage of Glancing hits Sources: - http://wow.gamepedia.com/index.php?title=Attack_table&oldid=2071465 - http://web.archive.org/web/20100903145646/http://www.mmo-champion.com/threads/650071-Expertise-Hit-for-Paladins-%28updated-for-3.3%29?daysprune=60 --- src/server/scripts/Spells/spell_dk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 980c0db19cc..4dfd9ff09ff 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -1727,7 +1727,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // You have a chance equal to your Parry chance - if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) + if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetFloatValue(PLAYER_PARRY_PERCENTAGE))) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } -- cgit v1.2.3