From 0cddecf2d4d2863bbd0c400c67227a07cbac1f7e Mon Sep 17 00:00:00 2001 From: Shocker Date: Fri, 27 May 2016 12:29:12 +0300 Subject: Merge pull request #17138 from ForesterDev/creature_family Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code (cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff) --- src/server/scripts/Spells/spell_warlock.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index f735cb1be64..33a70c5d28e 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -494,6 +494,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader case CREATURE_FAMILY_IMP: targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true); break; + default: + break; } } } -- cgit v1.2.3