From 12a828fdbc01b9fca817829f9da3be2cf8cedf46 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 9 Apr 2013 17:24:39 +0200 Subject: Core/Movement * Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now) --- src/server/scripts/Spells/spell_item.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 0c9817ba167..a8407525a1b 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -2293,8 +2293,7 @@ class spell_item_unusual_compass : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { Unit* caster = GetCaster(); - caster->SetOrientation(frand(0.0f, 62832.0f) / 10000.0f); - caster->SendMovementFlagUpdate(true); + caster->SetFacingTo(frand(0.0f, 62832.0f) / 10000.0f); } void Register() -- cgit v1.2.3