From 2087f75871989c4fa81741fa6e253ef76afd5795 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 20 Dec 2024 18:22:08 +0100 Subject: Core/Player: fixed logic for determining fully depleted runes - these are runes at max cooldown that hasn't started recovering yet --- src/server/scripts/Spells/spell_dk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index aba933d31a9..558e402ec7d 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -128,7 +128,7 @@ class spell_dk_runic_empowerment : public AuraScript for (RuneType runeType : { RuneType::Blood, RuneType::Unholy, RuneType::Frost }) { - if (player->IsRuneFullyDepleted(runeType)) + if (player->HasFullyDepletedRune(runeType)) { switch (runeType) { -- cgit v1.2.3