From 592ab3146320afbc720e04157ddeb50d686cbc41 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 29 Nov 2024 17:16:08 +0100 Subject: Scripts/Spells: removed broken Steady Shot energize spell_linked_spell fix and properly fix it via spell script --- src/server/scripts/Spells/spell_hunter.cpp | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index a3ebb2a2bfc..12797725746 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -31,7 +31,8 @@ namespace Scripts::Spells::Hunter { enum HunterSpells { - SPELL_HUN_IMPROVED_STEADY_SHOT_TRIGGERED = 53220 + SPELL_HUN_IMPROVED_STEADY_SHOT_TRIGGERED = 53220, + SPELL_HUN_STEADY_SHOT_ENERGIZE = 77443 }; enum HunterSpellFamilies @@ -85,10 +86,31 @@ namespace Scripts::Spells::Hunter private: uint8 _steadyShotCount = 0; }; + + // 56641 - Steady Shot + class spell_hun_steady_shot : public SpellScript + { + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_HUN_STEADY_SHOT_ENERGIZE }); + } + + // Cast the energize spell when successfully launching the spell against a target. Will not trigger when the target is missed (intentional) + void HandleEnergize(SpellEffIndex /*effIndex*/) + { + GetCaster()->CastSpell(nullptr, SPELL_HUN_STEADY_SHOT_ENERGIZE, CastSpellExtraArgs(TRIGGERED_FULL_MASK)); + } + + void Register() override + { + OnEffectLaunchTarget += SpellEffectFn(spell_hun_steady_shot::HandleEnergize, EFFECT_0, SPELL_EFFECT_NORMALIZED_WEAPON_DMG); + } + }; } void AddSC_hunter_spell_scripts() { using namespace Scripts::Spells::Hunter; RegisterSpellScript(spell_hun_improved_steady_shot); + RegisterSpellScript(spell_hun_steady_shot); } -- cgit v1.2.3