From 8642aaaf9268364454b409db7eb62f31210e6d6c Mon Sep 17 00:00:00 2001 From: Carbenium Date: Mon, 27 Jul 2020 00:25:18 +0200 Subject: Core/WorldObject: Replace non-std::chrono SummonGameObject overloads Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest --- src/server/scripts/Spells/spell_item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 65c25a36302..e4e859ad7c5 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -2710,7 +2710,7 @@ class spell_item_crystal_prison_dummy_dnd : public SpellScript if (Creature* target = GetHitCreature()) if (target->isDead() && !target->IsPet()) { - GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, *target, QuaternionData(), uint32(target->GetRespawnTime() - GameTime::GetGameTime())); + GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, *target, QuaternionData(), Seconds(target->GetRespawnTime() - GameTime::GetGameTime())); target->DespawnOrUnsummon(); } } -- cgit v1.2.3