From a0e50ea35fca61447bf07fc45d93c98234ba59f7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Sep 2014 16:14:12 +0200 Subject: Core/Entities: Use ObjectGuid class in game project --- src/server/scripts/Spells/spell_priest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index a128c30ad50..ba3d6ce490a 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -504,7 +504,7 @@ class spell_pri_mind_sear : public SpellScriptLoader void FilterTargets(std::list& unitList) { - unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))); + unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetChannelObjectGuid())); } void Register() override -- cgit v1.2.3