From b4d6ca277aef81a49e3654a3eec131ea621da991 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 19 Nov 2024 20:20:33 +0100 Subject: Core/vmaps: Removed vmap lookup functions duplicating functionality of each other (cherry picked from commit 45ee989c70682c001d4467d97bf1ecedcf7dbcc3) --- src/server/scripts/Spells/spell_generic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 81264592509..f9a30113a37 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -214,7 +214,7 @@ class spell_spawn_blood_pool : public SpellScript Unit* caster = GetCaster(); Position summonPos = caster->GetPosition(); LiquidData liquidStatus; - if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus, caster->GetCollisionHeight())) + if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseMask(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), {}, &liquidStatus, caster->GetCollisionHeight())) summonPos.m_positionZ = liquidStatus.level; dest.Relocate(summonPos); } -- cgit v1.2.3