From a0f1a5c78900037827e46ef82277cc293a39e0bd Mon Sep 17 00:00:00 2001 From: tobmaps Date: Sat, 23 Jul 2011 03:30:43 +0700 Subject: Core/Spells: Removed remaining part of old global cooldown handler --- src/server/scripts/Spells/spell_item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 6d2818e507c..acf92d3a984 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -775,7 +775,7 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader GetCaster()->CastSpell(GetCaster(), SPELL_AIR_RIFLE_HOLD_VISUAL, true); // needed because this spell shares GCD with its triggered spells (which must not be cast with triggered flag) if (Player* player = GetCaster()->ToPlayer()) - player->RemoveGlobalCooldown(GetSpellInfo()); + player->GetGlobalCooldownMgr().CancelGlobalCooldown(GetSpellInfo()); if (urand(0, 4)) GetCaster()->CastSpell(GetHitUnit(), SPELL_AIR_RIFLE_SHOOT, false); else -- cgit v1.2.3