From bf888285aab32ae2571002f23dd217396b2f12d8 Mon Sep 17 00:00:00 2001 From: linencloth Date: Sat, 13 Nov 2010 17:18:09 +0100 Subject: Core: - Redesigned stealth and invisibility handling - Implemented the handling of multiple stealth types - Implemented fake inebriation - The message deliverer no longer sends packets from a non-visible source - The server won't send that much garbage which just takes bandwith - It won't be possible to use cheats to detect invisible objects - Removed a lot of checks for the Z-coord - Fixes visibility problems happening while flying - Limited the grid activation range of creatures to use less resources - Implemented Shroud of Death - Implemented increased visibility range for active objects - Removed visibility check at spellhit (only sanctuary effects should prevent it) (And a lot of other changes...) Closes issue 4208 Closes issue 3049 Closes issue 2097 Closes issue 2198 Closes issue 2384 Closes issue 2197 Closes issue 2319 --HG-- branch : trunk --- src/server/scripts/Spells/spell_generic.cpp | 41 +++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 80bca7e28e8..820a36f5481 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -517,6 +517,46 @@ class spell_gen_animal_blood : public SpellScriptLoader } }; +class spell_gen_shroud_of_death : public SpellScriptLoader +{ + public: + spell_gen_shroud_of_death() : SpellScriptLoader("spell_gen_shroud_of_death") { } + + class spell_gen_shroud_of_deathAuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_shroud_of_deathAuraScript) + + void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/) + { + if (Unit* target = aurApp->GetTarget()) + { + target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST); + target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST); + } + } + + void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/) + { + if (Unit* target = aurApp->GetTarget()) + { + target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE); + target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE); + } + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_gen_shroud_of_deathAuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_shroud_of_deathAuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript *GetAuraScript() const + { + return new spell_gen_shroud_of_deathAuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_aura_of_anger(); @@ -530,4 +570,5 @@ void AddSC_generic_spell_scripts() new spell_creature_permanent_feign_death(); new spell_pvp_trinket_wotf_shared_cd(); new spell_gen_animal_blood(); + new spell_gen_shroud_of_death(); } -- cgit v1.2.3