From c2a2d7201b42bf51ab6a8eea104435fc71a0b617 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 4 Mar 2011 21:13:09 +0100 Subject: DB/Skills: Changed required skill value to 0 for debug spell, spells with no skillline cant have skill value requirement Fixed compile --- src/server/scripts/Spells/spell_generic.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index ed0be1c73ed..5befce55949 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -238,8 +238,8 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader class spell_gen_remove_flight_auras_SpellScript : public SpellScript { - PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript) - void HandleScript(SpellEffIndex /*effIndex*/); + PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript); + void HandleScript(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); if (!target) @@ -289,7 +289,7 @@ class spell_gen_leeching_swarm : public SpellScriptLoader { if (Unit* caster = GetCaster()) { - int32 lifeLeeched = pTarget->CountPctFromCurHealth(aurEff->GetAmount()); + int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount()); if (lifeLeeched < 250) lifeLeeched = 250; // Damage -- cgit v1.2.3