From c34b83a467975f5d2ed6f8a98b8d6cb0c7710a34 Mon Sep 17 00:00:00 2001 From: ForesterDev Date: Tue, 23 May 2017 14:30:27 +0400 Subject: Core/Defines: define faction templates and replace magic numbers from scripts (cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7) --- src/server/scripts/Spells/spell_generic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 2824a5e637b..de38535a865 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -3704,7 +3704,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader if (Player* player = GetTarget()->ToPlayer()) { // stop combat + make player unattackable + duel stop + stop some spells - player->SetFaction(35); + player->SetFaction(FACTION_FRIENDLY); player->CombatStop(); if (player->IsNonMeleeSpellCast(true)) player->InterruptNonMeleeSpells(true); -- cgit v1.2.3