From dad19df69deb0e028c94058034f90485c4bd6cec Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 27 May 2016 14:45:06 +0200 Subject: Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything (cherry picked from commit b36da771857554c5bd652bf8ccc1386d4be607b0) Core/Scripts: build fix (cherry picked from commit 258368a2bd0e7c2d395d98dc3220d8e32e65303f) --- src/server/scripts/Spells/spell_generic.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 825f6990508..7e51fd7b24e 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1980,7 +1980,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader } // If target isn't a training dummy there's a chance of failing the charge - if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f)) + if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f)) spellId = SPELL_CHARGE_MISS_EFFECT; if (Unit* vehicle = GetCaster()->GetVehicleBase()) -- cgit v1.2.3