From 0a641bace9198f49c82ac1e0276a33d893e990ea Mon Sep 17 00:00:00 2001 From: Trisjdc Date: Fri, 27 Jun 2014 00:40:59 +0100 Subject: Core/Spells: Ensure Haunt's healing takes in consideration crit damage --- src/server/scripts/Spells/spell_warlock.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/Spells') diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 3f935077b22..4571798506e 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -518,7 +518,7 @@ class spell_warl_haunt : public SpellScriptLoader { PrepareSpellScript(spell_warl_haunt_SpellScript); - void HandleOnHit() + void HandleAfterHit() { if (Aura* aura = GetHitAura()) if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1)) @@ -527,7 +527,7 @@ class spell_warl_haunt : public SpellScriptLoader void Register() override { - OnHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleOnHit); + AfterHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleAfterHit); } }; -- cgit v1.2.3