From 2585e799f95f259dd4b422daf15ef7963173c408 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 25 Apr 2014 21:19:30 +0200 Subject: Core/Misc: Change how Position struct is retrieved Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference. --- src/server/scripts/World/boss_emerald_dragons.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index c74405628b5..0ea9e50f56b 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -364,8 +364,7 @@ class boss_lethon : public CreatureScript { if (spell->Id == SPELL_DRAW_SPIRIT && target->GetTypeId() == TYPEID_PLAYER) { - Position targetPos; - target->GetPosition(&targetPos); + Position targetPos = target->GetPosition(); me->SummonCreature(NPC_SPIRIT_SHADE, targetPos, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000); } } -- cgit v1.2.3