From 1cac01b3df83b24e90ef101630316836a79ee792 Mon Sep 17 00:00:00 2001 From: Venugh Date: Thu, 23 Feb 2012 11:50:58 +0100 Subject: Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. --- src/server/scripts/World/boss_emerald_dragons.cpp | 2 +- src/server/scripts/World/npcs_special.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 9f652e7a859..a844e500ce5 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -198,7 +198,7 @@ class npc_dream_fog : public CreatureScript me->GetMotionMaster()->MoveRandom(25.0f); } // Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetSpeed(MOVE_WALK, 0.75f); } else diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 1e1e34431a2..4915e5f15f2 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -764,7 +764,7 @@ public: DoScriptText(RAND(SAY_DOC1, SAY_DOC2, SAY_DOC3), me); uint32 mobId = me->GetEntry(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); switch (mobId) { -- cgit v1.2.3