From 5236bf45118a405a48faee44890f704a2e2fc6dd Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 20 Feb 2011 21:19:32 +0100 Subject: Fix build with scripts included --- src/server/scripts/World/npc_professions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index b0f0e9068ea..f6067313cc7 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -236,7 +236,7 @@ bool EquippedOk(Player* pPlayer, uint32 spellId) if (pItem->GetProto()->RequiredSpell == reqSpell) { //player has item equipped that require specialty. Not allow to unlearn, player has to unequip first - sLog->OutDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.",reqSpell,pItem->GetProto()->ItemId); return false; } } -- cgit v1.2.3