From 6dbb516b651d5d4b1988c7f450b25136b9d28a2e Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 21 Dec 2014 13:35:43 +0100 Subject: Core/Items: Refactored ItemTemplate --- src/server/scripts/World/npc_professions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index 3e89041a9e9..32607236f9e 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -247,7 +247,7 @@ bool EquippedOk(Player* player, uint32 spellId) for (uint8 j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; ++j) { item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, j); - if (item && item->GetTemplate()->RequiredSpell == reqSpell) + if (item && item->GetTemplate()->GetRequiredSpell() == reqSpell) { //player has item equipped that require specialty. Not allow to unlearn, player has to unequip first TC_LOG_DEBUG("scripts", "player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry()); -- cgit v1.2.3