From 6fb2bf4224b20c0ccecfceaca8d39ae27b8677ea Mon Sep 17 00:00:00 2001 From: Azazel Date: Fri, 29 Apr 2011 16:48:15 +0600 Subject: Core: use enum InventoryResult as return type for functions working with player items. Original patch by TOM_RUS. --- src/server/scripts/World/item_scripts.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index c248738a6d6..4129fe0e3fa 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -105,12 +105,13 @@ public: { ItemPosCountVec dest; uint32 itemId = 23614; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1); + InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1); if (msg == EQUIP_ERR_OK) { if (Item* item = pPlayer->StoreNewItem(dest, itemId, true)) pPlayer->SendNewItem(item, 1, false, true); - } else + } + else pPlayer->SendEquipError(msg, NULL, NULL, itemId); } } -- cgit v1.2.3