From 430b3adfe8ed23df453f906978731fcb83956335 Mon Sep 17 00:00:00 2001 From: DDuarte Date: Tue, 26 Aug 2014 13:36:50 +0100 Subject: Scripts: Correct despawn time of multiple objects WorldObject::SummonGameObject respawn time is in seconds and not milliseconds --- src/server/scripts/World/item_scripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 4cf2ef971eb..a191f37c76c 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -241,7 +241,7 @@ public: float x, y, z; go->GetClosePoint(x, y, z, go->GetObjectSize() / 3, 7.0f); - go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1000); + go->SummonGameObject(GO_HIGH_QUALITY_FUR, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 0, 0, 0, 0, 1); if (TempSummon* summon = player->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, go->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000)) { summon->SetVisible(false); -- cgit v1.2.3