From 8fae0c176d73a1606f26a5b0d7fc44f7a23ba49c Mon Sep 17 00:00:00 2001 From: linencloth Date: Tue, 16 Nov 2010 01:13:04 +0100 Subject: Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk --- src/server/scripts/World/item_scripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 668b0087f9c..1bca886d5f3 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -341,7 +341,7 @@ public: pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000); if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000)) { - summon->SetVisibility(VISIBILITY_OFF); + summon->SetVisible(false); summon->SetReactState(REACT_PASSIVE); summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); } -- cgit v1.2.3