From c4098897a8d2f6cc55dd6434eb3b6f5468791f2a Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Tue, 16 Jun 2020 23:08:56 +0200 Subject: game/AI: Convert SelectAggroTarget to enum class (#24818) * game/AI: Convert SelectAggroTarget to enum class * game/AI: Rename SelectAggroTarget to SelectTargetMethod (cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea) --- src/server/scripts/World/boss_emerald_dragons.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 05118162c85..5c8a167c553 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -154,7 +154,7 @@ struct emerald_dragonAI : public WorldBossAI return; } - if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0, -50.0f, true)) + if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, -50.0f, true)) DoCast(target, SPELL_SUMMON_PLAYER); DoMeleeAttackIfReady(); @@ -195,7 +195,7 @@ class npc_dream_fog : public CreatureScript if (!_roamTimer) { // Chase target, but don't attack - otherwise just roam around - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true)) { _roamTimer = urand(15000, 30000); me->GetMotionMaster()->Clear(); -- cgit v1.2.3