From ed93a9706842ff5419279d4b2c473943e6ef2549 Mon Sep 17 00:00:00 2001 From: ModoX Date: Fri, 15 Jul 2022 22:34:06 +0200 Subject: Core/Units: Replace UNIT_DYNFLAG_DEAD with UNIT_FLAG3_FAKE_DEAD (#28117) --- src/server/scripts/World/npcs_special.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 73ab948a928..201fcb4f741 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -849,7 +849,7 @@ public: me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setDeathState(JUST_DIED); - me->SetDynamicFlag(UNIT_DYNFLAG_DEAD); + me->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); if (!DoctorGUID.IsEmpty()) if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID)) -- cgit v1.2.3