From f1ac141f25500a0f6ffd3c32b1185de2d9f9c940 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 26 Sep 2021 16:07:09 +0200 Subject: Core/Unit: UNIT_FLAG renames [UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED] [UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED] Signed off by: Shauren, Warlockbugs. (cherry picked from commit 081eab3cf5a5ec42917b2a7eaebf816fb36da423) --- src/server/scripts/World/npcs_special.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 4b76c2db170..55801cdc7b2 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -969,7 +969,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) { //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND) - Patient->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE); + Patient->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); Patients.push_back(Patient->GetGUID()); ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID(); -- cgit v1.2.3