From f9654d52e03240e0a44fdfed79e72cae710315b3 Mon Sep 17 00:00:00 2001 From: m7nu3l Date: Mon, 4 Feb 2013 19:18:48 -0300 Subject: Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality. --- src/server/scripts/World/npcs_special.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 8a3342cf2de..d6a7cbf8e70 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1981,10 +1981,11 @@ class npc_training_dummy : public CreatureScript public: npc_training_dummy() : CreatureScript("npc_training_dummy") { } - struct npc_training_dummyAI : Scripted_NoMovementAI + struct npc_training_dummyAI : ScriptedAI { - npc_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_training_dummyAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); entry = creature->GetEntry(); } @@ -2015,12 +2016,6 @@ public: damage = 0; } - void EnterCombat(Unit* /*who*/) - { - if (entry != NPC_ADVANCED_TARGET_DUMMY && entry != NPC_TARGET_DUMMY) - return; - } - void UpdateAI(uint32 const diff) { if (!UpdateVictim()) -- cgit v1.2.3