From fda65981c7a4c475c270755c198dee85cd38dfa3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 19 Apr 2022 22:15:12 +0200 Subject: Core/Conversations: Conversation actor improvements * Store NoActorObject in database * Support adding player as conversation actor using database * Send actor id in packets Co-authored-by: funjoker Closes #27911 --- src/server/scripts/World/conversation_scripts.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts/World') diff --git a/src/server/scripts/World/conversation_scripts.cpp b/src/server/scripts/World/conversation_scripts.cpp index 0c6387a1f8d..507da020e79 100644 --- a/src/server/scripts/World/conversation_scripts.cpp +++ b/src/server/scripts/World/conversation_scripts.cpp @@ -32,9 +32,8 @@ public: conversation_allied_race_dk_defender_of_azeroth() : ConversationScript("conversation_allied_race_dk_defender_of_azeroth") { } - void OnConversationCreate(Conversation* conversation, Unit* creator) override + void OnConversationCreate(Conversation* /*conversation*/, Unit* creator) override { - conversation->AddActor(ObjectGuid::Create(0xFFFFFFFFFFFFFFFF), 1); if (Player* player = creator->ToPlayer()) player->KilledMonsterCredit(NPC_TALK_TO_YOUR_COMMANDER_CREDIT); } -- cgit v1.2.3