From 10e8b61f902c224da24adfe9122ee7f27d551ff0 Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 15 Oct 2016 18:18:56 +0200 Subject: Fix _DespawnAtEvade for other creatures to actually respawn said other creatures. Also fix add aggro for Hadronox. Fixes and closes #18012. (cherry picked from commit 1ecdea5374f331f0c71e543e713592baa21e6e99) --- src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index e619ecc0f08..2f198c040aa 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -793,7 +793,7 @@ struct npc_hadronox_foeAI : public ScriptedAI me->GetMotionMaster()->MovePoint(MOVE_HADRONOX, hadronoxStep[2]); break; } - me->GetMotionMaster()->MoveChase(hadronox); + AttackStart(hadronox); } break; } -- cgit v1.2.3