From 1c04f09609f09bed912e68e9a6d50074ec53861b Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 20 Jan 2025 22:49:52 +0100 Subject: Scripts/Spells: Use Spell::GetPowerTypeCostAmount where possible instead of iterating Spell::GetPowerCost (cherry picked from commit 26376d89e165aece42e58213632ef43ecb0d81b3) # Conflicts: # src/server/scripts/Spells/spell_druid.cpp # src/server/scripts/Spells/spell_rogue.cpp # src/server/scripts/Spells/spell_shaman.cpp --- src/server/scripts/Spells/spell_item.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 6959a574ed6..9aeef617da6 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -1658,12 +1658,8 @@ class spell_item_pendant_of_the_violet_eye : public AuraScript bool CheckProc(ProcEventInfo& eventInfo) { if (Spell const* spell = eventInfo.GetProcSpell()) - { - std::vector const& costs = spell->GetPowerCost(); - auto m = std::find_if(costs.begin(), costs.end(), [](SpellPowerCost const& cost) { return cost.Power == POWER_MANA && cost.Amount > 0; }); - if (m != costs.end()) + if (spell->GetPowerTypeCostAmount(POWER_MANA) > 0) return true; - } return false; } -- cgit v1.2.3