From 1ecdea5374f331f0c71e543e713592baa21e6e99 Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 15 Oct 2016 18:18:56 +0200 Subject: Fix _DespawnAtEvade for other creatures to actually respawn said other creatures. Also fix add aggro for Hadronox. Fixes and closes #18012. --- src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index 7338774c21e..c41ec1c488d 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -789,7 +789,7 @@ struct npc_hadronox_foeAI : public ScriptedAI me->GetMotionMaster()->MovePoint(MOVE_HADRONOX, hadronoxStep[2]); break; } - me->GetMotionMaster()->MoveChase(hadronox); + AttackStart(hadronox); } break; } -- cgit v1.2.3