From 1f855ef56336c6a7fd74898e9c9beba77828c69b Mon Sep 17 00:00:00 2001 From: Jeremy Date: Wed, 27 Mar 2024 18:55:44 +0100 Subject: Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings (#29836) --- src/server/scripts/Battlefield/BattlefieldTB.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp index 05222f50052..fc08cee710d 100644 --- a/src/server/scripts/Battlefield/BattlefieldTB.cpp +++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp @@ -461,7 +461,8 @@ void BattlefieldTB::UpdateNPCsAndGameObjects() if (GameObject* go = GetGameObject(guid)) { go->SetDestructibleState(GO_DESTRUCTIBLE_INTACT); - go->ModifyHealth(go->GetGOValue()->Building.MaxHealth); + if (go->GetGOValue()->Building.DestructibleHitpoint) + go->ModifyHealth(go->GetGOValue()->Building.DestructibleHitpoint->GetMaxHealth()); } } } -- cgit v1.2.3