From 2994abeae6f8abac7d535d5f966135235db8d64d Mon Sep 17 00:00:00 2001 From: Keader Date: Fri, 9 Feb 2018 16:02:00 -0200 Subject: Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload ty sirikfoll :) --- src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 4b65faa55f7..e5264259298 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -1626,12 +1626,12 @@ public: } }; -class at_sindragosa_lair : public OnlyOnceAreaTriggerScript +class at_sindragosa_lair : public AreaTriggerScript { public: - at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { } + at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { } - bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override { if (InstanceScript* instance = player->GetInstanceScript()) { -- cgit v1.2.3