From 368f7246554cdc2417894b6ef1a60148471c3cc8 Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Mon, 27 Oct 2014 00:57:20 -0200 Subject: Scripts/Ulduar: Fix Kologarn's arms being despawned before they're used to access the rubble spawning triggers (cherry picked from commit 4c93ac74da81eeb5af27320777b64d347050f8e2) --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 4791b725635..419052baddc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -166,7 +166,6 @@ class boss_kologarn : public CreatureScript left = apply; if (!apply && isEncounterInProgress) { - who->ToCreature()->DespawnOrUnsummon(); Talk(SAY_LEFT_ARM_GONE); events.ScheduleEvent(EVENT_RESPAWN_LEFT_ARM, 40000); } @@ -177,7 +176,6 @@ class boss_kologarn : public CreatureScript right = apply; if (!apply && isEncounterInProgress) { - who->ToCreature()->DespawnOrUnsummon(); Talk(SAY_RIGHT_ARM_GONE); events.ScheduleEvent(EVENT_RESPAWN_RIGHT_ARM, 40000); } @@ -194,6 +192,7 @@ class boss_kologarn : public CreatureScript { rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true); rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true); + who->ToCreature()->DespawnOrUnsummon(); } if (!right && !left) -- cgit v1.2.3