From 3b02029cb6977edd30d2b744caf2f5c4ae2e5721 Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 1 Aug 2017 17:58:17 +0200 Subject: remove an unused variable (follow-up fcd6fe0) --- src/server/scripts/Commands/cs_list.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 4c77bb92e14..a225b9c217a 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -648,13 +648,10 @@ public: static bool HandleListSpawnPointsCommand(ChatHandler* handler, char const* /*args*/) { Player const* player = handler->GetSession()->GetPlayer(); - if (!player) - return false; - Map const* map = player->GetMap(); + Map const* map = player->FindMap(); if (!map) return false; - LocaleConstant const locale = handler->GetSession()->GetSessionDbcLocale(); uint32 const mapId = map->GetId(); bool const showAll = map->IsBattlegroundOrArena() || map->IsDungeon(); handler->PSendSysMessage("Listing all spawn points in map %u (%s)%s:", mapId, map->GetMapName(), showAll ? "" : " within 5000yd"); @@ -692,10 +689,8 @@ public: { // We need a player Player const* player = handler->GetSession()->GetPlayer(); - if (!player) - return false; // And we need a map - Map const* map = player->GetMap(); + Map const* map = player->FindMap(); if (!map) return false; -- cgit v1.2.3