From 3b99e173f0becba0979e78a50387a2bbf7941ba7 Mon Sep 17 00:00:00 2001 From: Supabad Date: Thu, 21 Apr 2011 23:38:15 +0200 Subject: Scripts/Achievements: Move some achievement scripts to database. Add database support for Ancient Protector and Ancient Courtyard Protector. --- src/server/scripts/World/achievement_scripts.cpp | 52 +++--------------------- 1 file changed, 6 insertions(+), 46 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp index 76aa0b862f5..35a59b563d1 100755 --- a/src/server/scripts/World/achievement_scripts.cpp +++ b/src/server/scripts/World/achievement_scripts.cpp @@ -15,7 +15,8 @@ * with this program. If not, see . */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" + #include "BattlegroundAB.h" #include "BattlegroundWS.h" #include "BattlegroundIC.h" @@ -166,12 +167,12 @@ class achievement_bg_ic_mowed_down : public AchievementCriteriaScript } }; -class achievement_bg_sa_artillery_veteran : public AchievementCriteriaScript +class achievement_bg_sa_artillery : public AchievementCriteriaScript { public: - achievement_bg_sa_artillery_veteran() : AchievementCriteriaScript("achievement_bg_sa_artillery_veteran") { } + achievement_bg_sa_artillery() : AchievementCriteriaScript("achievement_bg_sa_artillery") { } - bool OnCheck(Player* source, Unit* target) + bool OnCheck(Player* source, Unit* /*target*/) { if (Creature* vehicle = source->GetVehicleCreatureBase()) { @@ -183,45 +184,6 @@ class achievement_bg_sa_artillery_veteran : public AchievementCriteriaScript } }; -class achievement_bg_sa_artillery_expert : public AchievementCriteriaScript -{ - public: - achievement_bg_sa_artillery_expert() : AchievementCriteriaScript("achievement_bg_sa_artillery_expert") { } - - bool OnCheck(Player* source, Unit* target) - { - if (Creature* vehicle = source->GetVehicleCreatureBase()) - { - if (vehicle->GetEntry() != NPC_ANTI_PERSONNAL_CANNON) - return false; - - BattlegroundSA* SA = static_cast(source->GetBattleground()); - return SA->GetPlayerDemolisherScore(source); - } - - return false; - } -}; - -class achievement_bg_sa_drop_it : public AchievementCriteriaScript -{ - public: - achievement_bg_sa_drop_it() : AchievementCriteriaScript("achievement_bg_sa_drop_it") { } - - enum AchievementData - { - SPELL_CARRYING_SEAFORIUM = 52418, - }; - - bool OnCheck(Player* /*source*/, Unit* target) - { - if (target->HasAura(SPELL_CARRYING_SEAFORIUM)) - return true; - - return false; - } -}; - void AddSC_achievement_scripts() { new achievement_school_of_hard_knocks(); @@ -232,7 +194,5 @@ void AddSC_achievement_scripts() new achievement_bg_ic_resource_glut(); new achievement_bg_ic_glaive_grave(); new achievement_bg_ic_mowed_down(); - new achievement_bg_sa_artillery_veteran(); - new achievement_bg_sa_artillery_expert(); - new achievement_bg_sa_drop_it(); + new achievement_bg_sa_artillery(); } -- cgit v1.2.3