From 3ef1f2c53145dab527fea3290e19545558f8b479 Mon Sep 17 00:00:00 2001 From: robinsch Date: Fri, 15 Jul 2016 15:31:52 +0200 Subject: Script/Archavon: Implement EMOTE_LEAP (#17588) (cherry picked from commit 8a2df73a8262cb7140c37a57e7702cb68a806d9d) Script/Archavon: Implement EMOTE_LEAP By robinsch (cherry picked from commit 1a2bd0dc3aaa5668521cf758165c64f106e9a276) --- src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp index e314998eb54..447d4bc98f9 100644 --- a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp +++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp @@ -115,6 +115,7 @@ class boss_archavon : public CreatureScript DoCastVictim(SPELL_STOMP); events.ScheduleEvent(EVENT_IMPALE, 3000); events.ScheduleEvent(EVENT_STOMP, 45000); + Talk(EMOTE_LEAP, me->GetVictim()); break; case EVENT_IMPALE: DoCastVictim(SPELL_IMPALE); -- cgit v1.2.3