From 4123fbc25431845e5acc21f6daab6d54d772a014 Mon Sep 17 00:00:00 2001 From: Lopin Date: Sun, 12 Jun 2011 17:02:34 +0200 Subject: Scripts/Ulduar: Flash Freeze will despawn after Hodir is defeated, raid is wiped or victim is not the summoner --- src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp index bfe24f4ea88..90a9840fd54 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp @@ -192,6 +192,9 @@ class npc_flash_freeze : public CreatureScript if (!UpdateVictim() || me->getVictim()->HasAura(SPELL_BLOCK_OF_ICE) || me->getVictim()->HasAura(SPELL_FLASH_FREEZE_HELPER)) return; + if (me->getVictim()->GetGUID() != targetGUID || instance->GetBossState(BOSS_HODIR) != IN_PROGRESS) + me->DespawnOrUnsummon(); + if (checkDespawnTimer <= diff) { if (Unit* target = ObjectAccessor::GetUnit(*me, targetGUID)) -- cgit v1.2.3