From 41d99a474ca1c210e0f6730dc8808700ba2705a2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 16 Feb 2012 21:47:33 +0100 Subject: Scripts/Icecrown Citadel: Remove obsolete code since spline movement implementation --- .../scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index b2ee0572247..fbed870eb19 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_PLAY_MOVIE, false); me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); - float x, y, z; - me->GetPosition(x, y, z); - // use larger distance for vmap height search than in most other cases - float ground_Z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z, true, MAX_FALL_DISTANCE); - if (fabs(ground_Z - z) < 0.1f) - return; - me->GetMotionMaster()->MoveFall(); } -- cgit v1.2.3