From 57d72fa708373b5db88d62190dac939cdfaea824 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 17 Dec 2010 14:58:23 +0100 Subject: Core/Scripts: Prevent double call to mob_acolyte_of_shadronAI::Reset() which applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector Update issue #5152 Please try to re-reproduce MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --HG-- branch : trunk --- src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp index d59ccb60c12..8d5ae3fd456 100644 --- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp @@ -1324,7 +1324,6 @@ public: mob_acolyte_of_shadronAI(Creature* pCreature) : ScriptedAI(pCreature) { pInstance = pCreature->GetInstanceScript(); - Reset(); } InstanceScript* pInstance; @@ -1349,7 +1348,8 @@ public: if (pTarget) pTarget->AddAura(SPELL_GIFT_OF_TWILIGTH_SHA, pTarget); } - } + } + me->AddAura(SPELL_TWILIGHT_SHIFT_ENTER,me); } -- cgit v1.2.3