From 5df7ffaf847e9dd5b27b4f6a27f6768f30885992 Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 24 Jul 2018 21:15:06 +0200 Subject: Core/GameObject: Hunter traps now always put the Hunter in combat with the target when triggered. Closes #21847. --- src/server/scripts/Pet/pet_hunter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index c5300523175..c1d5fcd6cee 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -78,7 +78,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript } // Redefined for random target selection: - void MoveInLineOfSight(Unit* who) override { } + void MoveInLineOfSight(Unit* /*who*/) override { } void UpdateAI(uint32 diff) override { -- cgit v1.2.3