From 619fdd185b2b59d886697d1cdbf71ac843982f66 Mon Sep 17 00:00:00 2001 From: Kandera Date: Thu, 17 May 2012 09:40:44 -0400 Subject: Core/Spells: fix deep wounds damage. thanks warpten. --- src/server/scripts/Spells/spell_warrior.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 194753d6e90..3d348a41e76 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -180,9 +180,6 @@ class spell_warr_deep_wounds : public SpellScriptLoader if (Unit* target = GetHitUnit()) if (Unit* caster = GetCaster()) { - // apply percent damage mods - damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id)); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC); @@ -194,8 +191,6 @@ class spell_warr_deep_wounds : public SpellScriptLoader damage = damage / ticks; - damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); } } -- cgit v1.2.3