From 65a29d13154ce965b63331d9cbf67f4294092b48 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 11 Aug 2011 16:35:56 +0200 Subject: Scripts/Spells: Fix a typo in spell_hun_masters_call --- src/server/scripts/Spells/spell_hunter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 2c134f6a0b8..79f92368ff9 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -231,7 +231,7 @@ class spell_hun_masters_call : public SpellScriptLoader if (Unit* target = GetHitUnit()) { // Cannot be processed while pet is dead - TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK | ~TRIGGERED_IGNORE_CASTER_AURASTATE); + TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE); target->CastSpell(target, GetEffectValue(), castMask); target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, castMask); // there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that -- cgit v1.2.3