From 6892404b270f57380ffdc9ad084e0f43d94134e0 Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 26 Apr 2017 04:19:01 -0300 Subject: Core/AI: some tweaks on boundary functionality: - Moved SetBoundary to public scope to allow for greater flexibility (ie set from external script) - Extended to allow checking inverted boundaries --- src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index aec3210763b..919f008c108 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -492,7 +492,7 @@ class npc_anubarak_anub_ar_assassin : public CreatureScript Position jumpTo; do jumpTo = GetRandomPositionAround(anubarak); - while (!CreatureAI::IsInBounds(boundary, &jumpTo)); + while (!CreatureAI::IsInBounds(*boundary, &jumpTo)); me->GetMotionMaster()->MoveJump(jumpTo, 40.0f, 40.0f); DoCastSelf(SPELL_ASSASSIN_VISUAL, true); } -- cgit v1.2.3