From 71b9e0d8de4d98fde3ca6440a4f8722ea090d5b8 Mon Sep 17 00:00:00 2001 From: QAston Date: Thu, 1 Sep 2011 09:06:24 +0200 Subject: Core/Spells: Make mind sear aoe no longet target unit at which caster is channeling the spell. --- src/server/scripts/Spells/spell_priest.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 623bfe0a5da..77048d6ea29 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -23,6 +23,7 @@ #include "ScriptPCH.h" #include "SpellAuraEffects.h" +#include "GridNotifiers.h" enum PriestSpells { @@ -130,7 +131,7 @@ class spell_pri_mind_sear : public SpellScriptLoader void FilterTargets(std::list& unitList) { - unitList.remove(GetTargetUnit()); + unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))); } void Register() -- cgit v1.2.3