From 75db5f8c17224579d0990f97fd60e85d12ec5a86 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Wed, 24 Jul 2013 21:43:49 +0200 Subject: Core/Misc: Fix logic fail in7770c820979ef1f49e8b5056efb780cd676e66c8 --- src/server/scripts/Spells/spell_rogue.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index e73da473f2c..de95c70b83b 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -240,7 +240,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader // item combat enchantments for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) { - if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id + if (slot > PRISMATIC_ENCHANTMENT_SLOT && slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id continue; SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); -- cgit v1.2.3