From 7eab3d37160b1092413a8fa1df73b5d5679ee2b8 Mon Sep 17 00:00:00 2001 From: funjoker Date: Tue, 3 May 2016 14:09:57 +0200 Subject: Core/Units: Updated armor damage reduction calculation Merge #17069 --- src/server/scripts/Commands/cs_misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 874c6b9ff51..7ad80352995 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -2321,7 +2321,7 @@ public: SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); if (handler->GetSession()->GetPlayer()->IsDamageReducedByArmor(schoolmask)) - damage = handler->GetSession()->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); + damage = handler->GetSession()->GetPlayer()->CalcArmorReducedDamage(handler->GetSession()->GetPlayer(), target, damage, NULL, BASE_ATTACK); char* spellStr = strtok((char*)NULL, " "); -- cgit v1.2.3