From 7f6eef37e61ea3d47bf8028c6e37175ba0a71373 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 Nov 2020 21:59:18 +0100 Subject: Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID --- src/server/scripts/Spells/spell_warlock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 67c93ee8499..950898134d6 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -759,7 +759,7 @@ class spell_warl_health_funnel : public SpellScriptLoader if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_COST, damage); - SpellNonMeleeDamage damageInfo(caster, caster, GetSpellInfo(), GetAura()->GetSpellXSpellVisualId(), GetSpellInfo()->SchoolMask, GetAura()->GetCastGUID()); + SpellNonMeleeDamage damageInfo(caster, caster, GetSpellInfo(), GetAura()->GetSpellVisual(), GetSpellInfo()->SchoolMask, GetAura()->GetCastGUID()); damageInfo.periodicLog = true; damageInfo.damage = damage; caster->DealSpellDamage(&damageInfo, false); -- cgit v1.2.3