From 8fc527f404b65f7335601495b29a68acaf0de9e4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 8 May 2017 23:56:07 +0200 Subject: Core/Items: Set and save item context field --- src/server/scripts/Commands/cs_misc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index a2f504ab7aa..88e968b6621 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1351,7 +1351,7 @@ public: return false; } - Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId), GuidSet(), bonusListIDs); + Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId), GuidSet(), 0, bonusListIDs); // remove binding (let GM give it to another player later) if (player == playerTarget) @@ -1420,7 +1420,7 @@ public: InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.GetId(), 1); if (msg == EQUIP_ERR_OK) { - Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), bonusListIDs); + Item* item = playerTarget->StoreNewItem(dest, itr->second.GetId(), true, {}, GuidSet(), 0, bonusListIDs); // remove binding (let GM give it to another player later) if (player == playerTarget) -- cgit v1.2.3