From 945566e84ed5b1fcae115d6804511ff42f695a22 Mon Sep 17 00:00:00 2001 From: Nay Date: Sat, 7 Apr 2012 22:29:19 +0100 Subject: Scripts/SM: Fix dead anymation of Fairbanks Patch by DennisRassmann (25/10/2010) Closes #4998 --- .../ScarletMonastery/boss_high_inquisitor_fairbanks.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index a64636a4223..1989c318c84 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -66,9 +66,15 @@ public: Sleep_Timer = 30000; Dispel_Timer = 20000; PowerWordShield = false; + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); } - void EnterCombat(Unit* /*who*/) {} + void EnterCombat(Unit* /*who*/) + { + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + } void UpdateAI(const uint32 diff) { -- cgit v1.2.3