From 9538fb6d5a508adbebc9dd94ce25cbca6bd48789 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 10 Aug 2012 14:10:57 +0200 Subject: Core/Movement: Ensured object orientation is always within 0-2pi range, this fixes movement. --- src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index 0c5cb0aba52..479d234e27c 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -303,7 +303,7 @@ class npc_coldflame : public CreatureScript { Position const* ownerPos = marrowgarAI->GetLastColdflamePosition(); float ang = me->GetAngle(ownerPos) - static_cast(M_PI); - MapManager::NormalizeOrientation(ang); + ang = MapManager::NormalizeOrientation(ang); me->SetOrientation(ang); owner->GetNearPosition(pos, 2.5f, 0.0f); } -- cgit v1.2.3