From 95398fadf958d40ba6755a6c2f7b374f0a36b7c7 Mon Sep 17 00:00:00 2001 From: "Trond B. Krokli" <38162891+illfated@users.noreply.github.com> Date: Fri, 11 Jan 2019 17:52:21 +0100 Subject: Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936) Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line. --- src/server/scripts/Northrend/zone_grizzly_hills.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/scripts') diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index a6a4ab886b6..4cca8b33fa4 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -501,7 +501,7 @@ public: && caster->ToPlayer()->GetQuestStatus(QUEST_OVERWHELMED) == QUEST_STATUS_INCOMPLETE) { DoCast(caster, SPELL_KILL_CREDIT); - Talk(SAY_RANDOM); + Talk(SAY_RANDOM, caster); if (me->IsStandState()) me->GetMotionMaster()->MovePoint(1, me->GetPositionX()+7, me->GetPositionY()+7, me->GetPositionZ()); else -- cgit v1.2.3